Licensing Model
Neurotechnology Slap Verification SDK licensing model is based on transactions that are accounted directly on the integrator or end-user server(s). The server does not use any biometric data for the accounting, only proprietary encrypted data is used.
Product Development
An integrator should obtain Face Verification SDK (€ 1,390) to develop services or end-user products based on the Slap Verification technology. The SDK needs to be purchased just once and may be used for all projects and by all the developers within the integrator's company.
Slap Verification SDK includes:
- 1000 Slap PRT (Person Registration Transaction) licenses;
- 1000 Slap QST (Quality + Segmentation transaction) licenses;
- dongles for license management.
Integrators can obtain additional transaction licenses if those are required for the development process.
Product Deployment
To deploy their developed services and/or products, an integrator needs to obtain the required amount of Slap PRTs licenses to be assigned to the specific set of dongles used for the deployment. The Slap Verification SDK can be installed on every computer or device, which runs the integrator's product, based on the Slap Verification SDK.
Integrators can purchase additional transaction licenses to add to the existing dongle counters, if required, at anytime.
Transaction licenses and their activation
The transaction licenses are copy-protected and they can be installed just on a specific set of dongles purchased by the customer.
The transactions are accounted directly on the integrator or end-user servers. It is necessary to plug in at least two USB dongles, which store both the total number of transactions purchased by the integrator and the number of transaction that were already used, to a server. The server component should have constant access to the connected dongles.
A license for a particular transaction is activated each time, when an application, based on the Slap Verification SDK, requests the server for a permission to perform this transaction. Each transaction license allows to perform only one particular transaction.
The Slap Verification SDK handles two types of transactions:
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Slap PRT – Person Registration Transaction are handled by a Slap Verification-based system:
- The transaction is accounted on the server component every time when a person is enrolled on a particular mobile device or PC, and communication with the server component happens.
- The enrolled fingerprints can be verified an unlimited amount of times with the client component of Slap Verification SDK. The verification process can happen off-line.
- Quality check can be optionally performed during the verification of a previously enrolled slap. In this case the quality check is not accounted as a transaction (QST).
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Slap QST (Quality + Segmentation Transaction):
- The transaction is accounted on the server component every time when a stand-alone quality check and slap fingerprint segmentation operations are performed and not as a part of a verification operation as described above.
- The accounted QST are just the ones for which the quality check criteria succeeds. In case the quality criteria is not passed, the QST is not accounted by the server.
Licenses Validity
Slap Verification SDK component licenses are perpetual and do not have expiration. There are no annual fee or any other fees except license purchasing fee.
Once used, a transaction license can't be reverted back for another usage.
Licensing Agreement
The Licensing Agreement contains all licensing terms and conditions.
Note that you unambiguously accept this agreement by placing an order using Neurotechnology online ordering service or by email or other means of communications. Please read the agreement before making an order.
Enterprise License
The enterprise license for Neurotechnology Slap Verification SDK allows to use the Slap Verification component, without dongles copy protection, in end-user products or services for a specific territory, market segment or project. Specific pricing and licensing conditions would be included in the licensing agreement.
For more information please contact us.